You wash up on an unknown island wrapped in fog. All you have is a small deck of cards and the will to survive.

Every card is an action: gather food and water, chop wood, explore the fog, build shelters, fires and gardens. Each day you have limited energy, and every night your castaways eat, drink and face whatever the island brings: storms, strange visitors, lost boats, wild animals, quiet starry nights.

Grow your camp into a village. Upgrade your buildings, take in newcomers when you have empty beds, and add a new card to your deck every night. Later on, great buildings open up: a lighthouse, a stone house, a shipyard.

Every few nights your camp adopts a new rule from a four-branch tree, each with a gain and a cost. As the seasons turn, great threats gather on the horizon: a storm, a drought, a plague, a pirate raid. You get a warning and a few days to prepare.

There is more than one way home. Light a signal fire for passing ships, build a raft or a real boat, send a message in a bottle, befriend the islanders, repair an old radio, or decide that the island is your home now.

Someone was stranded here before you. Their notes are hidden around the island, waiting to be found.

Updated 2 days ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Authorilkay-bora
GenreCard Game, Strategy, Survival
Made withGodot
Tagsbase-building, Cozy, deckbuilding, island, Isometric, resource-management, Singleplayer, Turn-based
Average sessionA few seconds
LanguagesEnglish, Turkish
AI DisclosureAI Assisted, Graphics

Comments

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(+1)

Fun little diversion, thank you.